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Cake day: June 20th, 2023

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  • I have for a bit, decided to stick to MD because of its accessibility to my non-tech collaborators, it is easier for them to install Obsidian, and MD is very well-known.

    Aside from that, I am planning to use Pandoc to process my sources into other deliverables: web pages, PDFs etc. I am myself still learning this ecosystem, and markdown (in my experience) just enjoys more visibility.

    Truth be told, I did not have any exposure to Org Mode prior to looking it up for knowledge management, so all of the above might be my “little duck” brain speaking.


  • Hundun@beehaw.orgtoAsklemmy@lemmy.ml*Permanently Deleted*
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    2 months ago

    Bevy, specifically because it is an ecosystem of libraries. I tried UE3/4, Unity and Godot, and I’ve always found the complexity of tooling and amounts of options available completely overwhelming. Not to mention, that most of these tools and options funnel the developer into very specific and opinionated ways of doing things.

    By contrast, Bevy is just a Rust crate, and it is modular - I can connect only those plugins and functions I really need. If I am ever confused by some function, or a type, I just press “gd” and my nvim will show the definition of this function or type - it feels refreshingly simple and seamless in comparison with the enormity and complexity of Unreal or Unity. At any point in time I am staring at my code, I only see things that are relevant to the problem, and nothing else.

    I can bring my own tooling (editors, analysis tools, asset pipelines etc.), projects are easy to build and automate, - it is pure bliss.

    The absence of an editor allows me to hook up whatever I want: LDTK, Trenchbroom, even Unity could be used as a scene editor. There is virtually no vendor lock-in with dependencies either. Don’t like Rapier as your physics engine - easy-peasy, you can use Avian, or something else, or something custom, or nothing at all. Don’t like Bevy UI - no worries, there is Egui, multiple integrations with other UI frameworks, you can even use Typst layouts for your menus if you so desire.

    Right now I am working on a literate game with a friend: our sources are markdown files with bits of code in them. Our automation compiles markdown to Rust sources and then builds the game, potentially along with the devlogs and some other auxiliary artifacts.

    My non-technical partner contributes to the repo freely, treating it as an Obsidian vault, - in our team there is no distinction between technical writing and development, our game design document and source code are literally the same thing. This approach has removed loads of roadblocks and allows us to safely and controllably accumulate knowledge, before distilling it into a working game.

    It wasn’t trivial to set up, but it wasn’t overly complicated either - good luck replicating this set up with Unity or Unreal though.



  • I grew up in a family of medical doctors, it came with its own set of similar challenges. Every problem discussion always revolved exclusively around solutions or practical harm reduction. I suspect God forbade the doctors from talking just for emotional support.

    Every problem I ever had (completely normal ones included) was medicalized and pathologized, neatly classified and wrapped in a set of actionable instructions: “this is how you get better, this is how you allow it to get worse”.

    I still remember coming home from school and sitting down at the dining table, eating my sausages with buckweed, while my dad, mom and older sister discuss methods and techniques to install a urethral catheter in a person with a broken phallus.

    It wasn’t good or bad, it was just weird I guess. Hey, at least I am not scared of blood/trauma/desease, and in a some cases I believe it allowed me to stomach helping people in need, when other people would turn away out of disgust or disturbance.




  • Get a habit of tracking your habits. When you know everything you do while “on autopilot” and why, - you can outsource a lot of chores and work to your “autopilot” self by setting up your routines and habits correctly.

    This skill is best learned as soon as possible, and it’s a shame it’s not taught in schools. 20s is a good time - all the momentum you gain within next 20 years can carry you the rest of the way.

    Also, don’t be hard on yourself for failing. You’ll see tons of good advice - a lot of it will seem essential (like being financially responsible), for good reasons. Just know that failing at all these things does not necessarily make you a failure or a bad person. Who knows what struggles you might/will face - as long as you survive and take care of your loved ones, you should be ok. Ultimately that is all we can do.

    Also, try to engage with physical things more: people IRL next to you, touch grass, craft something with your hands. Of it’s not physical, it exists in your head, - and your head might not always be the best place to spend most your time.


  • I am not a professional educator, but in general I think it is worth to start with basic computer literacy: identifying parts of a PC, being able to explain their overall functions, difference between hardware and software, and what kinds of software a computer can run (firmwares, operating systems, user utilities etc.). This would also be a perfect time to develop practical skills, e.g. (assuming you are a normatively-abled person) learning to touch-type and perform basic electronics maintenance, like opening your machine up to clean it and replace old thermal compounds.

    After that taking something like “Operating systems fundamentals” on Coursera would be a great way to go on.

    It really depends on your goals, resources and personal traits, as well as how much time and energy you can spare, and how do you like to learn. You can sacrifice and old machine, boot Ubuntu and break it a bunch of times. You can learn how to use virtualization and try a new thing every evening. You can get into ricing and redesign your entire OS GUI to your liking. You can get a single-board computer like RaspberryPi and try out home automation.


  • I might have phrased my thought too bluntly: I never intended to frame the problem as any sort of moral failure on the end users’ part. I view this as a failure of our educational institutions.

    In my mind, preferring to spend time on (e.g.) MS Office in class, instead of teaching proper computer literacy, is like trying to teach meal-prep with Philips air fryers instead of teaching how to cook.

    I hear you, and I too feel like it might be just my aspi-nerdiness speaking, but the same argument could be said about any subject that is considered fundamental to highschool ed. We don’t skip on philosophy, sciences, languages and arts just because they seem less applicable than math or econ, or because “it’s impossible to learn everything”.

    Our civ made progress, having invented a fundamentally new tech that is accessible to everyone and now underpins everything. Allowing people to acquire the basic literacy needed to interface with this tech sustainably is the bare minimum we should be doing. I am not talking about turning kids into cyber wizards - just getting their computing up to a level that allows them to make relevant informed choices.


  • We learn and teach inferior personal computing practice, and most people don’t realize how much they are missing.

    The vast majority of people outside of enthusiast circles have absolutely no idea what a personal computer is, how it works, what is an operating system, what it does, and how it is supposed to be used. Instead of teaching about shells, sessions, environments, file systems, protocols, standards and Unix philosophy (things that actually make our digital world spin) we teach narrow systems of proprietary walled gardens.

    This makes powerful personal computing seem mysterious and intimidating to regular people, so they keep opting out of open infrastructures, preferring everything to come pre-made and pre-configured for them by an exploitative corporation. This lack of education is precisely what makes us so vulnerable to tech hype cycles, software and hardware obsolescence, or just plain shitty products that would have no right to exist in a better world.

    This blindness and apathy makes our computing more inaccessible and less sustainable, and it makes us crave things that don’t actually deserve our collective attention.

    And the most frustrating thing is: proper personal computing is actually not that hard, and it has never been more easy to get into, but no one cares, because getting milked for data is just too convenient for most adults.


  • My music instructor suggested them for me to listen once. I could tell by his tone, that this suggestion was ironic at least on some level (he was only half-expecting me to like it), but after I gave it a listen and we started discussing it, it became obvious that both of us like this music pretty intensely and unironically.

    I personally view Clown Core as a conceptual musical comedy. They utilize the clown aesthetic as a framing context, in which they use MAD SKILLS to inspect and subvert all expectations about music structure, direction, tone and sound.


  • A plant that is yet to sprout is not anxious about being a mere seed. Like that, when it finally sprouts, the fact that it is yet to bloom doesn’t bother the plant. At any moment in it’s life the plant is in its perfect possible form.

    You are no different. Don’t be sad because you are not who you are yet to become. Don’t be sad because of what you once were. At any moment you are the only version of yourself that could ever be, otherwise there would’ve been no you.

    They take it away - the freedom to be just you. Little do they know that not everything is for the taking.




  • I think it’s not the attention. Too little time has gone since the computational revolution of the 70s for us to see any evolutionary changes. The way we communicate and process info had changed very dramatically though. Information travels faster, spreads wider, all the feedback cycles that used to be weeks long have now tightened down to milliseconds. Or culture requires faster reaction, processing and production times of everyone involved.