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Joined 1 year ago
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Cake day: June 11th, 2023

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  • The advice is wank, from people who don’t know jack about this. And yes, I know - I don’t, either. That is why I don’t try to answer questions on hugely complicated fields I don’t know. Almost nobody even considered posting a source for anything and that is a huge red flag in a question that is basically about science.

    Given that the advice is off-topic, wrong, potentially risky or some combination, I am not wrong about the general sentiment. If you wanted me to phrase it some other way, maybe you could’ve been more, uh, constructive.

    After all, commenting “this is the pure dietary sugar of discussions” and then walking away is the pure dietary sugar of discussions.




  • Depending on what you mean by respect and opinion, yes. If you’re discussing an opinion then someone is probably going to expect you to explain why, that’s a logical point to cover in any such discussion. Even if it’s subjective. If it’s an opinion on something objective, then there’s an actual burden of “proof” and possible consequences, and the stakes rise accordingly.

    There aren’t many reasons to “properly” respect an opinion that is irrational (not just subjective), factually wrong (“interpretation” only goes so far), dishonest, or anything like that. I’m skeptical of endorsing any opinion until I know why it is what it is.











  • I just thought “hur hur, Nazeem” and save scumming skill checks, dice rolls and tricky input in mostly singleplayer games, without any nasty precedence or concurrency issues. Extending it to multiplayer and also being inside the game seems, uh, complicated. I’ll give it an undercaffeinated try:

    Each player gets an individual “marker” they can place at their current time, and a function to restore the entire universe state to that point.
    “Whose marker is when” seems like it needs to be part of that state. Otherwise, reverting and then having someone else reload a formerly earlier, now future/orphaned state… just sounds like a clusterfuck. Or it’s unproblematic and just weird, I’m not sure.

    Keeping memories across reloads would at least not happen “naturally”, since everyone has their exact brain state reverted. You could just say it does for the purposes of the experiment, but it seems like it makes things more complicated.
    At least, remembering stuff through someone else’s reload is right out: everyone on the planet quickly ends up with a bunch of memories that have no longer happened, and no way to tell what’s what. Psych horror time!

    Whoever saves first does get to revert everything since then, but assuming no memory retention, you could still safely shit talk your boss all day long, at least. If their checkpoint reverts yours, they will forget the rant, you can still revert. It would be further back than you intended then, but you would be blissfully unaware of that fact. Of course, you also wouldn’t remember the rant, so it doesn’t sound very cathartic either.

    But, if memories are retained, Boss could reload on you - they now remember the rant and you don’t, which sounds like a bad Christmas Party. While reloading would still be a win for you, you wouldn’t know to actually do it, and could risk saving at a position where you’ve screwed yourself. Common risk of save scumming.