• 0 Posts
  • 29 Comments
Joined 11 months ago
cake
Cake day: August 9th, 2023

help-circle

  • Good luck remembering them all, also change them all every 30 days, so here are my secrets.

    Password expiry hasn’t been considered best practice for a long time (must be at least a decade now?) largely because of the other points you mentioned; it leads to weak easily memorable passwords written somewhere easily accessible. Even when it was considered good 30 days would have been an unusually short time.

    Current advice is to change passwords whenever there’s a chance it’s been compromised, not on a schedule.



  • There’s definitely some issues that jump out to me on first read.

    1. I’m not sure about “indivisible”. An area should be able to self-govern if desired. More detail needed.
    2. Awful. Removing people’s voting rights in general is bad, and something as nebulous as “a criminal offence” is incredibly easy to abuse. Are people no longer citizens if they steal a loaf of bread? Also, voting age here is 16/18.
    4. No. Guns are incredibly rare where I am. I’d rather not have one, and I’d prefer not to risk getting shot every time some asshole on the street gets mad.
    7. Limiting land to a single use is generally not a great idea. What if for instance you have too much agricultural land and not enough housing?
    10. A central state-owned bank isn’t a bad idea, but abolishing all non-state banks is iffy. Should the government really have so much direct control over everyone’s finances?
    12. Your salary should not be based on the amount of unprotected sex you have. That’s just silly. Other support should be available for those who need it.




  • I like the idea of splitting timelines if reverse time travel is possible, but it does have some consequences. The biggest one being that it means you can’t actually travel back in time. Time travel may even be relatively simple but as it has no effect on the primary timeline you will never be able to change the past as it appears there; travelling back in time simply creates an alternate reality. As far as the primary timeline inhabitants are concerned, you have either died or vanished (or maybe nothing appeared to happen at all) but you have not travelled in time. It also means it’s impossible to return to your original timeline as further reverse time travel will only create new alternate timelines, the closest you can get is a timeline that closely resembles your home one.

    Another fun approach is that infinitely many alternate timelines already exist (think Many Worlds), travelling back in time simply means you spontaneously form in another world through quantum fluctuations or something equally hand-wavey. The thing I find interesting about this one is that it doesn’t necessarily involve time travel at all. You form with the memories of having travelled in time, sure, but you have just spontaneously formed through quantum fluctuations so it’s reasonable to assume your memories have too; it may have just been a randomly formed memory that didn’t actually happen. Since it’s just random fluctuations there’d also be infinitely many universes where you spontaneously pop into existence with no time travel memory, so I suppose in a way this never was time travel. The original timeline would be unaffected by this kind of travel as you can only move to universes where you have already spawned in.

    The way I see it the only way to actually change the past in your current timeline arguably involves destroying the universe. You’d have a single timeline and each instance of reverse time travel cuts off your timeline’s future and links back to a previous point from which time can continue. You can visualise this timeline as a piece of string, time travel is a loop in that string. If you travel back in time by a year, everything you did in that past year is within that loop off to the side of the primary timeline; the loop starts and ends at the same point. Time travel would essentially delete your future and plonk you back onto the primary timeline. No need to worry about the grandfather paradox; you were born in a loop off to the side of real time so killing your grandfather doesn’t change that loop. It works around the bootstrap paradox for similar reasons; the information was created in some loop somewhere, even if it appears to have created itself on the prime line. It’s a nice thought experiment but the problem here is that if you travel back in time but fail to change the conditions which caused the time travel you may have just ended the universe in an infinite time loop.



  • I’d argue the exact opposite. It’s a fun game to play with new players or in a private lobby with a bunch of friends, but at the highest levels it’s absolutely horrible. You don’t really get more options to make the game more fun as you progress, instead the most effective options are to actively ruin the experience for the other side.

    There was an item in the game that survivors could use to instantly complete an objective. If all four brought one it instantly completed 4 of 5 objectives. It was eventually nerfed shortly before I stopped playing, but it’s a perfect example of the kind of game-ruining mechanics the game is for some reason built around. You don’t level up to have more fun, you level up to screw over the other person.



  • The numbers do matter because the numbers are literally your entire argument. You’re arguing building for cars is more effective, you cannot make arguments about effectiveness without numbers. Alternative transport methods can be done with current tech since alternative transport methods literally existed before cars. There are plenty of examples of places that aren’t car-centric, and most major car-centric cities weren’t originally built around cars. I honestly have no idea how you could have thought that’s a remotely reasonable argument? It’s utter nonsense.

    Even if your massive infrastructure overhaul argument was valid1, we’re literally talking about a hypothetical scenario where you can pump absurd amounts of money into a project.

    1. It’s not, just build other infrastructure instead of more roads. From a strictly capitalist perspective it pays for itself when more space can be used for taxable business instead of the dead weight of parking, and those businesses are more accessible to foot traffic making them more profitable and therefore generating more taxes. Not to mention the maintenance costs.


  • I’m not sure what point you’re trying to make and the metrics you’re using don’t really make sense. If one million people are driving with an average commute of 1 hour (personally I find it insane that that’s considered “normal” in some places, it should be an upper bound) and switch to a train which saves only 5 minutes each way they’d still save that same 10 minutes. Depending on what you mean by your “cars not driving” metric, that’s anywhere between 1 million cars (no more cars driving) and 255k cars (carbon emissions of 1m electric car commuters vs 1m national rail commuters, using this data).

    That’s not even accounting for the induced demand previously mentioned, making driving more appealing only creates more drivers which makes driving worse.

    And all of that is still only considering the traffic itself and not the effect of the infrastructure. Take a satellite shot of any random North American city and chances are a significant portion of it is just places to park a car. It’s a bit less common to see a city center dedicate half of its land to bike, bus, or train parking; that land is better used for people or business instead.







  • my_hat_stinks@programming.devtoAsklemmy@lemmy.mlWhats your such opinion
    link
    fedilink
    arrow-up
    26
    arrow-down
    1
    ·
    edit-2
    7 months ago

    You’re not really arguing against the whole crowd there, a lot of people (wrongly) hold the same opinion. The problem is thinking of the door swap as an independent event when it’s not; the result is directly related to the original choice of door. If we label the doors A, B, and C and put the prize behind door A, here’s the possible options:

    Initial Choice A
    - Stick: win
    - Swap: lose
    
    Initial Choice B:
    - Stick: lose
    - Swap: win
    
    Initial Choice C:
    - Stick: lose
    - Swap: win
    

    Two out of three times swapping wins.

    Edit: I see you added a table to your comment, but you’re miscounting pretty badly there. You’re giving double weight to initial choice being correct.

    It is technically true that when you pick A the presenter can open either B or C, but then you need to account for that in your odds; it’s 50% either way so the win/loss rate is halved. In other words:

    Initial Choice A - 33%
    - Presenter opens B - 50%
       - Stick: win (16.5%)
       - Swap: lose (16.5%)
    - Presenter opens C - 50%
       - Stick: win (16.5%)
       - Swap: lose (16.5%)
    
    Initial Choice B - 33%
    - Presenter opens C - 100%
       - Stick: lose (33%)
       - Swap: win (33%)
    
    Initial Choice C - 33%
    - Presenter opens B - 100%
       - Stick: lose (33%)
       - Swap: win (33%)
    

    As shown, including which door the presenter opens does not affect the odds. When sticking, you win (16.5% + 16.5% = 33%) and lose (33% + 33% = 66%), when swapping you win (33% + 33% = 66%) and lose (16.5% + 16.5% = 33%).