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Cake day: April 18th, 2025

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  • This is a reasonable take, though I don’t feel the same way.

    OoT felt like an open world game at a time when those largely didn’t exist (some did, but not really on console). The gameplay was still somewhat linear, but it felt like there was a lot of freedom compared to a lot of other games at the time. As a kid, I spent hours just exploring. I’m guessing this has something to do with its popularity at the time.














  • For me, each step seems to have corresponded with hearing a new piece of advice and gradually learning to apply it.

    For example, “don’t play hope chess” or “don’t force your opponent to make a good move” were both things that I had to work at, but once they clicked, my competency felt a lot better. And each thing only made sense once I was at a point to understand it and ready to start applying it.