👽Dropped at birth from space to earth👽

👽she/they👽

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  • 73 Comments
Joined 1 year ago
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Cake day: June 20th, 2023

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  • Except that doesn’t at all explain the wider recall of 100 million units. Not every single one of those airbags were faulty. First of all, how could we know? Testing an airbag is a potentially dangerous thing to do, let alone on an enormous scale that would require under-qualified persons to run the tests. Secondly, it’s not a 100% failure rate. If it were, it would have been picked up far sooner than it would take to sell 100 million units. If it happened just as severely no matter the unit’s age, it would have been picked up during crash-testing. What actually happened was an analysis of statistical averages that showed a far higher rate of failure than there should have been.

    The similarities to me come from a comparison to Schrödinger’s cat. In the airbag example, you don’t know if the unit in front of you is going yo fail until you “open the box” by crashing. With the AMD vulnerability, you don’t know if ur motherboard has been infected by any virus/worm/etc until a “crash” or other signs of suspicious behaviour.

    In both cases, the solution to the vulnerability removes that uncertainty, allowing you to use the product to it’s original full extent.

    Look at it this way, imagine if this vulnerability existed in the ECU/BCU of a self-driving capable car. At any point someone could bury a piece of code so deeply you can’t ever be sure it’s gone. Would you want to drive that car?














  • Okay, so full disclosure, I haven’t used Netris at all yet, but I have used Sunshine/Moonlight extensively.

    Moonlight is an app that’s compatible with the Nvidia Gamestream protocol. You can stream directly from Geforce Experience to Moonlight, but Nvidia have deprecated it. Thankfully, an open source implementation of the Gamestream server exists called Sunshine, that is fully compatible with Moonlight (I don’t know how much of this you already know but other people will read it too). However, due to limitations in the design by Nvidia, the Gamestream protocol is a 1:1 connection. You get the display out from your PC and Geforce/Sunshine handles launching the app. So if you want a single card to handle two different gamers at once, you have to split it and create VMs, then install Sunshine individually to each one. These resource partitions are often also static.

    Netris on the other hand is based off of GeForce Now. Nvidia based it off of Gamestream, insofar as the connection between client device and server. But in terms of the software Nvidia runs on their servers, it’s designed to handle dynamic scaling of hardware to accomodate multiple clients. It handles getting however many 720p or 1080p or 4K streams out of a specific card, and can often split them unevenly when needed. As well it handles syncing of cloud saves and the creation and destruction of VMs. So to me it seems Netris is the full package needed for sticking a 3080 in a server and having 4-5 users all be able to utilise the one card to game concurrently.

    This will hopefully grow to become an excellent choice for smaller-time cloud providers to compete with Nvidia. And self-hosting it with a beefy CPU setup and SSD storage so it can handle multiple gamers at once. However, if you just want to stream a single PC for a single gamer (or even two seats using a VM running on your desktop) then Sunshine & Moonlight are going to be the better choice.


  • I think it entirely depends on your use case and hardware. I have a rack server, I need the extra power relatively frequently, as well as the 16x 2.5" bays and the 4 NICs. A rack server is a fairly power efficient package to get all those features in. However, it means that I am limited to discrete graphics, as Xeons don’t have Intel QSV. There’s also no monitor connected, and no 3D rendering happening, so the card is gonna idle at >5W and probably only use 20-30W while transcoding. Compared to a system that’s idling at ~250W that’s nothing.